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![]() Thuesday Customs Dmg Audio Full And 1Guards: 5 Avowed priests (MM pg 348) of Deneir. Entrance: Double gate (made of black metal, 3x the height of a human) connected to the only road - the Way of the Lion. Famous for its library containing a vast collection of books, including the prophecies of Alaundo the Seer. List of In-Universe Forgotten Realms booksFortress on a peninsula. Handy list of tomes mentioned in 5e products Free maps of Fistandia's Mansion/Amberdune Hideout If necessary, 4 more archmages can be brought in.Wards: Many magical effects protect Candlekeep: Roll on the chart on page 7.If trouble occurs 1 archmage (MM pg 342) and 4 mages (MM pg 347) arrive immediately. Guide: Visitors can request a guide/research assistant. Entrance Fee: A work of writing not already contained within. Theft: Books stolen from Candlekeep immediately return there via magic. Fire: Fires larger than a candle are magically suppressed, so spells like fireball do not function. You must go through the front gates. Expertise: Politics/military battles. Alkrist: Bronze dragonborn master sage (pg 9). A'lai Aivenmore: Human master sage (pg 9), worships Oghma. Job: Acquire unique tomes and scrolls.Great Readers: 8 scholarly experts in a certain area of study. Janussi, a human archmage (MM pg 342).Readers: Master Sage (pg 9) and Sage (pg 9)First Reader: "Bookwyrm" Skoda Valanaster - dragonborn master sage (pg 9). You can take notes, but getting a copy requires paying scribes to make one.About 300 priests live here, most of which are commoners (MM pg 344).The Keeper of Tomes: Highest ranking member/governor. Sylvira Savikas: Tiefling archmage (MM pg 342). Expertise: Natural world/celestial navigation. Kazryn Nyantani: Human master sage (pg 9). Expertise: History/folklore/cultures. Fheminor Scrivenbark: Lightfoot halfling master sage (pg 9). Expertise: Music/poetry/literature. Expertise: Aberrations/undead/ Far Realm.Master Readers: Oversee scribes and teach adjutants. V'ziir-Ag: Githzerai master sage (pg 9). Expertise: Magic items, curses, and the Weave. The group is trapped in the mansion. The group goes in, meets Matreous, who exits through the portal. The group can find the command word to open the entrance to the Mansion in The Joy of Extradimensional Spaces. He went into a hidden Mordenkainen's Magnificent Mansion. The group needs to find a sage named Matreous. Maintains security at the front gates.(pg 17) The Joy of Extradimensional Spaces Adobe photoshop plugins ultimate collection for mac os xLaboratory: Letter "T", among the books on the middle table. Study: Letter "I", sitting on an armchair. Library: Letter "R", found in stacks of books, guarded by swarm of animated books. Stepping through, they see that an imp has slain Matreous and attacks them. Once the heroes figure out the command word, they activate the exit portal. This command word is hidden on the spines of 7 puzzle books scattered throughout the mansion. Disappeared (the group may learn that she is still alive, somewhere). Mage who spent many years in Candlekeep Alchemical Laboratory: Letter "B", propped up against a large beaker. Bedroom: Letter "E", Sitting on a chest of drawers. Trophy Room: Letter "Y", guarded by 2 flying swords. Curse: The adventurers have come to Candlekeep to aid a town that is cursed - its crops have failed/rain has dwindled. He found the command word in other books that Fistandia had donated to Candlekeep. Discovered the entrance to this mansion - it's actually in the study room in Candlekeep. Margin Notes: Contains notes on making a permanent magnificent mansion, with command word to open doorway. Contents: Treatise on extradimensional spaces similar to the Mordenkainen's magnificent mansion spell (PH pg 261). Cover: The cover of this book is decorated with gold filigree, depicting the bust of an imposing spellcaster ( Mordenkainen). The Study: Matreous is said to be in a certain study. You could say that the people of the village knew this, and gave the group a book that would qualify. Entering Candlekeep: Remember, in order to enter Candlekeep, the heroes will need to offer a book or writing that is not currently in the library. Speak Command Word: Magic doors appear, will fade in minutes. I guess you could say that Matreous wrote it in there. Quick Note: We are told that the command word is found in 'other books', but the group finds it in The Joy of Extradimensional Spaces itself. Arcana DC 13 = Find the command word to activate the entrance portal to the mansion: "scepter." Outside the Mansion: Swirling indigo miasma. Floor: Wood, mostly covered in carpets. Matreous Found: Matreous is indeed in this mansion, and the group meets him just as they step through the portal. He needs to leave this place (exiting through the entrance portal that the group just opened) but the group is meant to stay. In this adventure, the intention is that Matreous takes the figurine out and is attacked by the imp as the portal shuts, trapping the heroes in the mansion.The Big Pitfall: The biggest thing to be careful about when running this adventure is this scene where the group meets Matreous. Imp FigurineIf the group removes this item from the mansion, it becomes an imp that Fistandia had once summoned. These books also bear the image of Mordenkainen. Foyer and Hallway: The group steps through, the portal does not close right away! Matreous is here, and once he interacts with the group, he steps through, screams (the imp figurine becomes a real imp) and then the portal shuts. Before he can say anything, the imp figurine becomes a real imp and attacks him. Wouldn't Matreous say " we need to get out of here before the portal closes"? I guess we need to run it where Matreous is so shocked at the group's arrival that he chats them up, steps through the portal, and then is shocked as it closes. Patio: Don't forget ,the swirling miasma causes 1 level of exhaustion per minute. Has a imp figurine he wants to take back to Candlekeep for study.(pg 19) M2. He explains that there must be a way out. Exercise Room: An animated broom is sweeping the floor. Treasure: Jeweled letter opener (20 gp), puzzle book with letter "R" on spine.(pg 19) M4. Use an action to make a STR check DC 13 to free self. Investigate room for 30 minutes: Almost all books written by Fistandia. Friendly cat (befriend it = Animal Handling DC 10). Study: (Room full of books. Treasure: 4 daggers (1d4 piercing dmg), 4 quarterstaves (1d6 bludgeoning dmg), 20 darts (1d4 piercing dmg).(pg 20) M5. Kitchen: 2 homunculi (MM pg 188) named Cumin and Coriander. Puzzle Book: Letter "I", sitting on armchair.(pg 20) M6. ( Secret Door): Pull book on bookshelf, bookcase slides forward, reveals staircase down to M17-M19, The group can learn from a book in here that the command word to the magical exit is hidden on the spines of seven books in the mansion. Mystra gave her the mansion. Homunculus facts: Arcana DC 15 reveals that a a master can only have on homunculus at a time (Coriander's master is a spellcaster named Freyot).
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